Not sure this qualifies as a game, but it’s a computerised version of the building blocks that you might give to a three-year-old. What can I say, it was a nice way to spend a Sunday afternoon !
Here’s what the finished game / program looks like:
The Script
There is only one script:
public class BehaviourScript : MonoBehaviour { private Vector3 screenPoint; private Vector3 offset; void OnMouseDown() { screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position); offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z)); } void OnMouseDrag() { Vector3 cursorPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z); Vector3 cursorPosition = Camera.main.ScreenToWorldPoint(cursorPoint) + offset; if (cursorPosition.y > 0) { transform.position = cursorPosition; } } }
The Scene
Basically, the blocks are standard unit cubes with a wood texture, a rigid body and the above script attached:
yes it was so fun! Playing with 3d images is great. It’s big opportunity if you learn seriously